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A–Z reference
The Bowling Glossary
Every term you'll hear at the lanes — from anchor to wood — defined in plain language and cross-linked to the guides that explain them in depth.
A
- Anchor
- In team play, the last bowler in the lineup — usually the most reliable, brought in to close out close frames under pressure.
- Approach
- The roughly 15-foot area behind the foul line where a bowler takes their steps before releasing the ball. See lane anatomy.
- Arrows
- The seven targeting marks set into the lane about 15 feet past the foul line. Most bowlers aim at an arrow rather than the distant pins.
- Axis rotation
- How much a thrown ball spins side-to-side versus end-over-end. More rotation generally means a sharper, later hook. See the hook.
- Axis tilt
- The degree to which a ball spins like a tilted top, spreading its contact with the lane and changing how it reads.
B
- Backend
- The last portion of the lane (nearest the pins) where the ball, meeting friction, makes its strongest move toward the pocket.
- Backswing
- The rearward portion of the pendulum swing, where the ball travels up behind the bowler before coming forward.
- Bagger
- A string of consecutive strikes. A 'four-bagger' is four strikes in a row; longer strings extend the term.
- Benchmark ball
- A versatile, predictable reactive ball used to read a lane and base ball changes around. See bowling balls.
- Bias
- In lawn bowls, the built-in weighting that makes a bowl curve as it slows. See lawn bowls.
- Bocce
- An ancient Italian target-rolling game played toward a small ball called the pallino. See bocce.
- Boards
- The 39 narrow wooden (or synthetic) strips running the length of the lane, used to precisely locate targets and stance.
- Box
- Slang for a frame on the scoresheet.
- Break point
- The spot down the lane where the ball stops skidding and begins to hook toward the pocket.
- Brooklyn
- A strike (or hit) that crosses over to the opposite side of the head pin from the bowler's hand — left side for a righty.
- Boules
- The family of target-rolling games using balls thrown toward a small jack, including pétanque and bocce. See pétanque.
C
- Candlepin
- A New England bowling variant using slim cylindrical pins and a small handheld ball, with three balls per frame. See candlepin.
- Carry
- How well a ball knocks down all the pins on pocket hits. Good carry comes from the right mix of speed, revs, and entry angle.
- Cherry
- Chopping off the front pin of a spare while leaving one behind it standing.
- Clean game
- A game with no open frames — every frame is a strike or a spare.
- Conventional grip
- A grip with the fingers inserted to the second knuckle; secure and common for beginners and house balls. See the grip.
- Coverstock
- The outer shell of a bowling ball and the biggest factor in its reaction. Types include plastic, urethane, and reactive resin. See bowling balls.
- Crossover
- See Brooklyn.
- Carreau
- In pétanque, a prized shot that knocks an opponent's ball away while your own stops dead in its place. See pétanque.
- Cochonnet
- The small target ball in pétanque (also called the jack or 'piglet'). See pétanque.
- Coverstock grit
- The surface roughness of a ball's coverstock, measured in grit; lower grit grips earlier, higher grit/polish skids longer. See surface prep.
D
- Differential
- A core spec describing the difference between a ball's high and low RG values; it governs flare and hook potential.
- Double
- Two strikes in a row.
- Duckpin
- A bowling variant with short squat pins and a small handheld ball, with three balls per frame. See duckpin.
- Dutch 200
- A game of exactly 200 bowled by alternating strikes and spares for all ten frames.
- Dead wood
- In candlepin, fallen pins that have come to rest in the gutter or off the playable surface and are removed from play.
E
- Entry angle
- The angle at which the ball enters the pocket. A good entry angle improves carry and strike percentage.
F
- Fingertip grip
- A grip with the fingers inserted only to the first knuckle, increasing leverage and hook potential. See the grip.
- Five-pin
- A Canadian bowling game using five pins of differing point values and a small ball. See five-pin.
- Flare
- The migrating oil rings a ball leaves as it revs, reflecting how the core and layout move the ball's axis. More flare means more hook potential.
- Foul
- Crossing or touching the lane beyond the foul line during delivery; that ball scores zero. See rules.
- Foul line
- The line separating the approach from the lane; the start of the 60-foot lane.
- Frame
- One of the ten divisions of a game. Frames 1–9 allow two rolls; the tenth allows up to three. See scoring.
G
- Gutter
- The channels on either side of the lane. A ball that falls in scores no pins for that roll.
H
- Handicap
- A per-game pin bonus that lets bowlers of different averages compete fairly. Calculate yours with the handicap calculator.
- Head pin
- The front pin (the 1 pin) at the point of the triangle.
- Hook
- The curving path of a ball as friction lets its rotation grip the lane. See the hook.
- House ball
- A communal ball provided by the center, drilled with generic spans and made of hard plastic that barely hooks.
- House shot
- A common, forgiving oil pattern used for recreational and most league play, designed to funnel shots toward the pocket.
- Hybrid
- A reactive coverstock blending solid and pearl characteristics for a balanced, versatile motion.
J
- Jack
- The small target ball in lawn bowls (called the pallino in bocce). See lawn bowls.
K
- Kegler
- A bowler. From the German kegeln; a nod to the game's origins.
L
- Lane
- The 60-foot playing surface (foul line to head pin), about 41.5 inches wide, made of 39 boards. See lane anatomy.
- Lane play
- The skill of reading the oil pattern and adjusting line, ball, and speed to keep finding the pocket. See lane play.
- Lawn bowls
- A green-and-target game using biased bowls that curve toward a jack. See lawn bowls.
- Leave
- The pins left standing after the first ball of a frame.
- Loft
- How far the ball travels through the air past the foul line before contacting the lane.
M
- Mark
- A strike or a spare; 'making your mark' means filling the frame.
N
- Nine-pin
- An older European pin game arranged in a diamond, the ancestor of tenpin. See nine-pin.
O
- Open frame
- A frame in which not all ten pins are knocked down across both rolls — no bonus. See scoring.
- Oil pattern
- The layer of lane conditioner applied in deliberate shapes; it controls where the ball skids and hooks. See lane anatomy.
P
- PAP
- Positive Axis Point — the spot on the ball around which it spins for a given bowler, used to position drilling layouts. See drilling layouts.
- Pearl
- A reactive coverstock with mica added for extra length and a sharper backend reaction.
- Pin deck
- The flat surface at the end of the lane where the pins stand.
- Pitch
- The angle at which finger and thumb holes are drilled relative to the ball's center, affecting fit and release. See the grip.
- Pocket
- The ideal strike target: the 1–3 gap for a right-hander, 1–2 for a lefty. See lane anatomy.
- Pétanque
- A French boules game thrown with feet together from a stationary circle, using hollow metal balls. See pétanque.
- Pointing
- In boules games, a careful placing throw to rest your ball near the target — as opposed to shooting. See bocce.
- Pin action
- How lively and scattering the pins are when struck — good pin action helps marginal hits still carry.
R
- Reactive resin
- A porous, tacky coverstock that grips the lane strongly for big hook — the modern strike-ball default. See bowling balls.
- Rev rate
- The revolutions per minute a ball makes, shaping hook potential. See rev rate.
- RG
- Radius of gyration — a core spec describing mass distribution and how early a ball revs up.
- Rolling
- The final phase of ball motion, where the ball stops sliding and rolls end-over-end into the pins. See ball motion physics.
S
- Sandbagging
- Deliberately keeping one's average artificially high (bowling below ability) to gain a larger handicap — frowned upon.
- Scratch
- A score or game without handicap added; 'scratch bowling' is competition without handicaps.
- Skid
- The first phase of ball motion, sliding through the oily front of the lane. See ball motion physics.
- Span
- The distance between the thumb and finger holes, central to a proper fit. See the grip.
- Spare
- Knocking down all ten pins across both rolls of a frame; scored 10 plus the next single roll. See scoring.
- Split
- A leave with a gap between standing pins where pins have been cleared, e.g. the 7–10. See spare systems.
- Sport pattern
- A flat, demanding oil pattern (versus a forgiving house shot) used in higher-level competition. See lane play.
- Strike
- Knocking down all ten pins on the first roll of a frame; scored 10 plus the next two rolls. See scoring.
- Surface
- A ball's finish (polished or sanded by grit), a powerful and adjustable tuning dial for reaction. See surface prep.
T
- Tap
- When a pin stands on an otherwise perfect pocket hit — an unlucky leave.
- Tenpin
- The standard modern bowling game with ten pins in a triangle. The rest of the family is covered under the family.
- Turkey
- Three strikes in a row.
- Two-handed
- A modern delivery style using both hands for support and power, producing very high rev rates. See two-handed.
- Ten in the pit
- Slang for a clean strike where all ten pins are swept into the pit behind the deck.
U
- Urethane
- A coverstock softer than plastic with a smooth, controllable hook; popular for control and enjoying a modern revival.
W
- Washout
- A leave like the 1–2–10 (or 1–2–4–10) that resembles a split but includes the head pin, so it isn't technically a split.
- Wood
- In candlepin, the fallen pins left on the lane that stay in play and can be caromed into standing pins. See candlepin.